The 12 Laws of Modification
Structural definitions governing matter, automation, and progression within a pure void-state environment.
0. Starter Deployment
Initial matter allocation strictly required for standard progression protocols.
| Item Designation | Allocated Quantity |
|---|---|
| Water Bucket | 3 |
| Lava Bucket | 2 |
| Oak Logs (or equivalent) | 64 |
| Cooked Food (Steak / Bread) | 32 |
| Chest | 2 |
I. Generator Engineering
1. Surface Generator (Y > 150)
Mechanic: Classic Water + Lava collision above Y = 0.
| Cobblestone | 80.0% |
| Copper Ore | 5.0% |
| Iron Ore | 4.0% |
| Coal Ore | 3.0% |
| Redstone Ore | 3.0% |
| Gold Ore | 2.0% |
| Lapis Lazuli Ore | 1.7% |
| Emerald Ore | 1.0% |
| Diamond Ore | 0.3% |
2. Abyssal Generator (Y ≤ 150)
Mechanic: Water + Lava collision at or below Y = 0.
| Cobbled Deepslate | 75.0% |
| Deepslate Ores (Same as Surface) | 20.0% |
| Tuff | 5.0% |
| Amethyst Block | 2.0% |
3. Nether Generator
Mechanic: Lava + Blue Ice (adjacent) + Soul Soil (underneath). The Blue Ice and Soul Soil act as permanent catalysts and are not consumed.
| Basalt | 78.0% |
| Netherrack | 20.0% |
| Ancient Debris | 2.0% |
II. Elemental Physics & Destruction
4. The Law of Shock (Fragmentation)
Mechanic: Blocks break down into finer components when subjected to explosions (TNT, Creepers, Ghasts).
- Cobblestone + Explosion = 100% drop rate of Gravel
- Gravel + Explosion = 100% drop rate of Sand
5. The Law of Hydration
Mechanic: Right-clicking a block with a Water Bottle transforms its physical state.
- Sand + Water Bottle = Clay Block
- Dirt + Water Bottle = Mud Block
6. Nerfed Explosions
Mechanic: All explosion radii are reduced by exactly half (2x weaker).
- TNT radius: 2.0 (Vanilla 4.0)
- Creeper radius: 1.5 (Vanilla 3.0)
III. Relic Crafting
7. Specific Assembly Matrices
Vault
Block
Trial Key
Ingot
Ingot
Ominous Trial Key
Budding Amethyst
Shard
Block
Shard
Block
Star
Block
Shard
Block
Shard
8. The Law of Bedrock
Bedrock
Properties: Bedrock is breakable but acts as a hyper-dense material. It takes exactly 240 seconds to mine with a Diamond or Netherite Pickaxe.
IV. Ecosystem & Fauna
9. Buffed Piglin Bartering
Mechanic: Piglins have a custom loot table added to their Vanilla trades. When bartering with Gold, the custom override happens 30% of the time.
| Custom Drop | Probability |
|---|---|
| Quartz (2x) | 15.0% |
| Soul Soil (1x) | 10.0% |
| Nether Wart (1x) | 5.0% |
10. Rare Hunting Loot
Mechanic: Specific mobs drop resources normally found in generated structures.
- Enderman: 25.0% chance to drop 1 End Stone.
- Enderman: 5.0% chance to drop 1 Shulker Shell.
- Husk / Parched: 15.0% chance to drop 1 Sand.
11. Elite Spawns (Trial Chamber Mobs)
Mechanic: When a natural hostile mob attempts to spawn at night on a Tuff or Copper Block, it has a 30.0% chance to be transformed into an Elite mob.
- 15.0% chance to become a Breeze.
- 15.0% chance to become a Bogged.
12. Fortress Spawns
Mechanic: When a natural mob attempts to spawn in the Nether (Light level ≤ 7), it has a chance to be converted into a specific fortress mob based on the floor material.
- On Soul Soil or Basalt: 20.0% chance to spawn a Blaze.
- On Nether Bricks: 20.0% chance to spawn a Wither Skeleton.
V. The Vault Ecosystem
13. Adjusted Vault Loot
Mechanic: Opening a Vault with a Trial Key yields Vanilla loot, but also includes custom drops that are otherwise restricted to impossible structures (Ancient Cities, Bastions).
| Item Addition | Drop Rate |
|---|---|
| Heavy Core (Vanilla rate) | 7.5% |
| Echo Shard | 5.0% |
| Netherite Upgrade Template | 2.0% |
14. The Void Market (Wandering Trader)
Mechanic: The Wandering Trader has a guaranteed, customized stock.
Items Sold: Chorus Flower, Dragon's Breath, Ominous Bottle, Moss Block, Blue Ice, Dripleaf.